EVE Online now in China and they have a good start with 30,000+ Concurrent Users (CCU) and 200,000+ Registered Users.
“It was quite amazing to see the population of EVE China exceed the population of Iceland in the second day of open Beta testing.” said Hilmar Veigar PÃ©tursson, CEO of CCP Games.
EVE Online is still one of the Top choice for most online gamers around the world (at least those who can pay via credit card) even though with World of Warcraft and Guild Wars conquering the rest of the competition.
And I don’t doubt its success in China as the game is PvP-oriented than Role-Playing which appeals more to (East) Asian players. Now how about the rest of (East) Asia? Nationalism is very strong in Asian countries and just like in the past with Lineage 1 (till now), guilds of the same origins will ally themselves together to stand strong and survive against their Asian neighbors.
EVE ONLINEÂ® GOES LIVE IN CHINA
EVE ONLINE’S OPEN BETA IN CHINA IS AN IMMEDIATE SUCCESS
Shanghai, China â€“ June 13, 2006 â€“ The first day of EVE Onlineâ€™s open Beta in China resulted in a new world record for the number of simultaneous users playing in the same game world, as more than 30,000 users logged into the game server just hours after opening. CCP Games, an independent producer of massively multiplayer online games and producer of EVE Online, also announced that over 200,000 players from China registered for the game during the first day of the of the open Beta.
â€œIt was quite amazing to see the population of EVE China exceed the population of Iceland in the second day of open Beta testing.â€ said Hilmar Veigar PÃ©tursson, CEO of CCP Games. â€œEVE China has been an exciting collaboration project and continues to be so, as we continue to refine the experience to accommodate for the steep growth rate of both our English and Chinese worlds.â€
Optic Communicationsâ€”the licensing partner of CCP Games in Chinaâ€”is operating the fully localized cluster, which runs separately from the Western variant of EVE Online. CCP Games states that maintaining two independent clusters is necessary because of the unique operating environment in China and the steep growth trends of both gaming markets. EVE Online continues to maintain exceptional growth in the United States and Europe, where the combined regional demand forecasts emphasize the strategic need for cluster isolation.
â€œThe enthusiastic response of the Chinese player community to EVE Online is rewarding,â€ said Kjartan Pierre Emilsson, Managing Director of CCP Asia. â€œWe believe that our unique â€˜one worldâ€™ design, great flexibility in character advancement, and social game play are a perfect fit for the highly dedicated and knowledgeable Chinese player base.â€