Finished upgrading gameshogun.ws Blognet to b2evolution v2.0.0-alpha-1, the latest production-site release of b2evolution, the blogging software behind this blog network.
It is easy to upgrade, and quite fast. What took it this long is the upgrade of the Midnight skin to Skins 2.0, the new Skinning version behind b2evolution v2.0. Every b2evolution user must re-learn the skinning-files of b2evo, but the rest are mostly the same. The best part is the Widgets feature, which was explained by ¥åßßå here. I will be discussing the skinning-files of b2evolution v2.0 this week, so subscribe to our XML Feeds, to learn the new Skins 2.0 structure.
Also upgraded, is the ADs back-end of gameshogun.ws Blognet – OpenADs now version 2.4, which was released last week. If you are looking to run your own ADs system, OpenADs v2.4 is your best choice, in fact, its the best in the market – for free!
Finally, there will be lots of changes as we bring gameshogun.ws Blognet to a new path. There will be heavy re-organization of the blogs (and categories for that matter). You will see blogs retiring, blogs merging, and new blogs being born (the last will depend on YOU, the readers and fellow bloggers). As you can see, we tag ourself as a “BlognetTM“, our short-term for “Blog Network”, as part of the original plan, and the new path, the changes will bring gameshogun.ws much more closer to being a BlognetTM.
So we welcome all of you, new and old readers alike to gameshogun.ws BlognetTM!!
Download:
b2evolution v2.0.0-alpha-1
OpenADs 2.4 Stable
12 responses to “Category: Announcement-Fiction Blog – Fiction RW”
Thank you for your sharing. I am worried that I lack creative ideas. It is your article that makes me full of hope. Thank you. But, I have a question, can you help me? https://www.binance.com/ar-BH/join?ref=53551167
Thank you for your sharing. I am worried that I lack creative ideas. It is your article that makes me full of hope. Thank you. But, I have a question, can you help me?
I appreciate how you emphasized the importance of creativity in gaming. It’s inspiring to see how ideas can evolve with the right mindset. However, I find myself struggling with my own creativity sometimes. Can you provide some tips on how to overcome this barrier?
Your insights on fostering creativity in gaming are truly motivating. I often find it challenging to spark new ideas, but your suggestions about engaging with diverse genres resonate with me. I’m curious, what strategies would you recommend for applying these concepts practically?
I found your discussion on the role of imagination in game design particularly engaging. It made me reflect on how vital it is to push the boundaries of conventional thinking. However, I struggle to find the right balance between creativity and practicality in my own projects. Could you share some ways to cultivate that imaginative spark without losing sight of feasibility?
Your discussion on the significance of collaboration in game design really struck a chord with me. I often feel isolated in my creative process and struggle to find the right partners to brainstorm ideas with. What advice would you give for connecting with other creatives in this field?
Your thoughts on overcoming creative blocks in game development really resonated with me. It’s refreshing to see someone tackle this topic head-on. I sometimes feel stuck when trying to brainstorm new mechanics or narratives. What techniques do you suggest for finding inspiration within constraints, especially when the pressure mounts?
I found your perspective on the importance of embracing collaboration in creative projects particularly enlightening. It’s something I often overlook in my own work, feeling overwhelmed by the individual aspects of game design. I would love to hear more about how you suggest fostering these collaborative relationships. What steps would you recommend for someone looking to connect with like-minded creators?
I found your thoughts on the challenges of maintaining creativity in the gaming industry to be quite relatable. It’s easy to feel overwhelmed and uncertain about generating fresh ideas. I’m particularly interested in your approach to seeking inspiration from everyday experiences. Could you share more about practical ways to integrate those experiences into game design?
I found your insights on balancing creativity with structured gameplay to be very thought-provoking. It resonates with my experience of trying to harness my ideas while adhering to game mechanics. I sometimes struggle to break free from conventional designs. Could you share your thoughts on how to better integrate innovative concepts into established frameworks?
Your thoughts on the balance between creativity and structure in game design really resonated with me. I often find it tough to strike that balance, as I feel both are equally important yet sometimes at odds. What techniques do you recommend for integrating creative freedom while maintaining a cohesive game structure?
I found your thoughts on the interplay between creativity and gaming particularly engaging. It’s refreshing to consider how embracing different influences can lead to innovative ideas. However, I often feel stuck when trying to generate fresh concepts. What methods do you suggest for breaking through this creative block and harnessing the influences you mentioned?