Or as I call it, immortalization.
Blizzard Entertainment has been doing this for a long time in World of Warcraft, giving honors to their community by immortalizing icons in-game.
It could be an item like the Phaelia’s Vestments of the Sprouting Seed in honor of Phaelia of Resto4Life, a blogger and the voice of the Druids. Another was the Merciless Gladiator’s Crossbow of the Phoenix in honor of Ephoenix.
I wonder when will this community immortalization happen in the Philippines, this is the best that can be given to a game’s community. In fact, if my memory serves me right, the first immortalization happened in the Ultima series by Richard “Lord British” Garriott.
What he did was, once players finishes the latest Ultima release, they should send their savedgame to then Origin Systems, Inc. (OSI). The winners will be immortalized as NPCs with side-quests, and according to the specification of the winners. In the next sequel of Ultima, players all over-the-world can interact with these NPCs.
Our problem locally though, 98% are foreign games. It is not easy to ask a developer, heck, to even get approved about our own immortalization community projects. We tried that and we have to go through a lot of discussion and deliberation.
Right when we thought it’s good-to-go, the next thing we heard from the developers was to tone-down the project, and make it more generic. The concept itself is then gone, there meat goes to trash. It is doable, but it will be easier if we are the developers.
Anyway, I hope our local publishers (and future developers) will give this best gift to their respective communities – immortalization.
Report source: Wowhead founder receives in-game homage