Knights are the heaviest armored class in the game, the only one that can wear plate armour. Through their power of light they have access to abilities that can send their opponents to the ground.
They are one of the few classes that dare to throw themselves against the mightiest of enemies. With their special light-based attacks and shield abilities, Knights fight their foes effectively.
Follow up:
Thanks to their militaristic education, Knights can wield massive armour and use heavy weaponry. They master every fighting skill, though their real strength lies in their deep faith.
This allows them to call out the hidden powers of the light within the souls of every human. With this faith, boisterous combat power, and their own iron will power, Knights build up immense walls to protect everything that is holy to them.
Traditional adventurers which hold their profession higher than their own are drawn toward the patch of a Knight due to his strict Code of Honor.
(note: Do you want to help in defining the “Oracle” (Knight/Mage) class combo? Simply send your name, URL/blog, guild, and your content to blognet@gameshogun.ws with the subject prefix [Runes of Magic]
.)
Stats | Knight | Mage |
---|---|---|
STR | 13 | 5 |
DEX | 11 | 10 |
CON | 14 | 9 |
INT | 11 | 14 |
WIS | 11 | 12 |
Knight/Mage | Oracle |
(note: Do you want to help in defining the “Paladin” (Knight/Priest) class combo? Simply send your name, URL/blog, guild, and your content to blognet@gameshogun.ws with the subject prefix [Runes of Magic]
.)
Stats | Knight | Priest |
---|---|---|
STR | 13 | 7 |
DEX | 11 | 10 |
CON | 14 | 10 |
INT | 11 | 13 |
WIS | 11 | 14 |
Knight/Priest | Paladin |
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