When in doubt, just read educational gaming news…
Four groups of people were asked to play different games, including one group tackling MMOs. For those playing MMOs, the need for relatedness emerged “as an important satisfaction that promotes a sense of presence, game enjoyment, and an intention for future play,” the researchers found.
The researchers also found that games can provide opportunities for achievement, freedom, and even a connection to other players. Players reported feeling best when the games produced positive experiences and challenges that connects to what they know in the real world.
This is gaming. It is in reality helping the society because these gamers learn more good values, they also learn how important connecting with other people and helping each other out. As we all know, many are aiming to be independent, but many over-aim this independence and end-up getting not-so-good results. Violence and becoming a war-freak adult because you are a gamer or your children are is to this day still un-related.
Read the full research article here.