SGDK2 is an integrated development environment (IDE) designed for developing multi-layer scrolling tile-based games. It includes a map editor, graphics editor, code editor (but coding is not required), plan editor, sprite definition editor, frameset editor, and tileset editor.
It is written in C# and utilized OpenGL. SGDK2 and games created from it requires the .NET Framework 2.0 and OpenGL v1.2 or later. Games will run in Windows and Linux that passes the requirements.
Version 2.1.4 of the Scrolling Game Development Kit 2 has been released. It fixes and added a lot of things since the February 2010 release of v2.1.3.
Some of it is the fix of an error preventing multiple displays from being open simultaneously; implementation of the ability to sort sprites in the map editor; improved error handling when attempting to run the project if it is already running.
You can also checkout and download the Scrolling Game Development Kit version 1 by visiting gamedev.sourceforge.net. Also developed and maintained by Benjamin Marty.
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