Archives for: July 2006

Clinics for Addicted Gamers and Game Tax

China: Clinic offers gamers path back to reality From China Daily dates July 14, 2006, clinics are starting to offer services to get addicted (online) gamers back to the real-world. This isn't just in China but more and more clinics are offering this… more »

Do you use BRB, BBL, LOL, in Verbal Conversation?

When having a verbal conversation In-Real-Life (IRL), do you unconsciously use internet and gaming acronyms like: BRB - Be Right Back BBL - Be Back Later GTG - Got to Go LOL - Laughs/Laughing Out Loud ROFL - Rolls-On-Floor-Laughing IMHO - In-… more »

Impersonation and Hacking

Sometimes it is flattering to see people impostor-ing yourself, you will wonder why - do they love you? Do they hate you? Are they so jealous of your success and/or popularity? Or they simply have nothing good to do? Obviously, they just have nothing… more »

(Update) Video: True-to-Life story of Online Gamers

This video was made by a Japanese Ragnarok Online player. The idea is to show a true-to-life story of how matured gamers guide and teach newbies. This is a very good movie in the sense that many gamers, old and not-so-new alike will be able to relate a… more »

Love Forever

This is another flash video, a fan-made Game Music Video (GMV) for the popular game Ragnarok Online. This video was first released on the Taiwanese/Hong Kong RO website sometime 2002 or 2003 (can't recall). I can still remember that time when they hi… more »

Patriotism and Nationalism in MMOGs

The CJK Bloc (China-Japan-Korea) is well known for their patriotism, love of each other as well as hatred of each other for countless of reasons. Even in-game, wars errupts based on their nationalities and patriotism and nationlism are so strong. Richa… more »

Online addiction a growing problem

Another article! This time from the US. As a freshman at the University of North Texas, Daniel Folmer would sometimes play video games for 12 hours straight. He stopped going out with friends. He sank into academic probation. When his girlfriend… more »

YoUniversal Branding

Trend Watching's July issue talks about product branding in virtual worlds and online communities. Touching on topics like Escaping to an alternate reality (which was originally the purpose of playing online games), New opportunities for brands, the Bes… more »

Anti-Obsession Regulations

Accoring to iResearch 2005 China Online Game Research Report, over 90% MMORPG gamers had somewhat awareness of anti-obsession system, and nearly half MMORPG gamers support this system. (iResearch 2005 China Online Game Research Report) Ho… more »
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